Why develop ECM? : Consequences of « Social Gaming »¶
The extreme freedom that EVE offers to its players opens the door to many game styles that could not be created in other MMORPGs, such as piracy and especially espionage. Thus saith The Mittani (a famous player for his espionage activities) about this style of play:
« Espionage is without a doubt the most glamorous profession in New Eden. EVE is practically the only game where one can assume the role of a spy in an environment where intelligence gathering is necessary and makes a real impact, and won't get you banned. »
Corporations are comparable to private companies as we know them today. They have bank accounts, offices, warehouses and "assets" such as vessels, raw materials, etc.. To manage access to warehouses and accounts, there is a fairly complex access-rights system that we will not describe here. And it is necessary - when the corporation reaches a certain size (larger may contain up to 2000 members) - to bring a special attention to the management of those access-rights in order to limit the risks of infiltration and theft.
The EVE community has always developed lots of tools to help manage and understand this game whose complexity is increasing with time. ECM addresses a problem that has not yet been treated: resources and members management of a corporation.
ECM is aimed at corporation executives and managers.
Note: instead of ECM you may read ISM and ESM, which are old names for ECM.